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000238_owner-lightwave-l _Thu Mar 9 23:17:15 1995.msg
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From: steven@hkg.hkg.ingr.com (Steven Davis)
Message-Id: <199503101747.AA05081@hkg.hkg.ingr.com>
Subject: Re: How to render Transitions -Reply
To: jangell@risd.edu (Joe Angell)
Date: Fri, 10 Mar 95 11:47:11 CST
Cc: lightwave-l@netcom.com (LightWave Mailing List)
Reply-To: steven@hkg.hkg.ingr.com
In-Reply-To: <Pine.3.05.9503091818.C20338-b100000@minnie>; from "Joe Angell" at Mar 9, 95 6:43 pm
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> Go to Modeler. make a cube that is the width of you image wide by the
> height of your image wide by the width of your image deep. Something like
> this (using meters):
>
>
> Cube WIDTH (x) 700 Width of image
> Cube HEIGHT (y) 500 Height of image
> Cube DEPTH (z) 700 Width of image
>
> Assuming the image was 700x500. Assign a surface like TheCube and cubic
> image map you animation onto it. Since your surface is the same size as
> your image, you can map it correctly. If you want, you can scale the cube
> down to a more managable size in modeler, just as long as you do it on all
> 3 axis at once.
I`ve tried this, but the aspect ration is incorrect, I can get the match pretty
close on the X, but the Y is out. I`m not a novice LW`er but I just cant
figure this out.
How do the HollyWood FX guys set it up? anyone managed to save one of their
scenes?
SD